Modern concurrency on Android with Kotlin
Current Java/Android concurrency framework leads to callback hells and blocking states because we do not have any other simple way to guarantee thread safety.
With coroutines, kotlin brings a very efficient and complete framework to manage concurrency in a more performant and simple way.
Suspending vs blocking
Coroutines do not replace threads, it’s more like a framework to manage it.
Its philosophy is to define an execution context which allows to wait for background operations to complete, without blocking the original thread.
The goal here is to avoid callbacks and make concurrency easier.
Basic usage
Very simple first example, we launch a coroutine in the Main
context (main thread). In it, we retrieve an image from the IO
one, and process it back in Main
.
launch(Dispatchers.Main) {
val image = withContext(Dispatchers.IO) { getImage() } // Get from IO context
imageView.setImageBitmap(image) // Back on main thread
}
Staightforward code, like a single threaded function. And while getImage
runs in IO
dedicated threadpool, the main thread is free for any other job!
withContext
function suspends the current coroutine while its action (getImage()
) is running. As soon as getImage()
returns and main looper is available, coroutine resumes on main thread, and imageView.setImageBitmap(image)
is called.
Second example, we now want 2 background works done to use them. We will use the async
/await
duo to make them run in parallel and use their result in main thread as soon as both are ready:
val job = launch(Dispatchers.Main) {
val deferred1 = async(Dispatchers.Default) { getFirstValue() }
val deferred2 = async(Dispatchers.IO) { getSecondValue() }
useValues(deferred1.await(), deferred2.await())
}
job.join() // suspends current coroutine until job is done
async
is similar to launch
but returns a deferred
(which is the Kotlin equivalent of Future
), so we can get its result with await()
. Called with no parameter, it runs in current scope default context.
And once again, the main thread is free while we are waiting for our 2 values.
As you can see, launch
funtion returns a Job
that can be used to wait for the operation to be over, with the join()
function. It works like in any other language, except that it suspends the coroutine instead of blocking the thread.
Dispatch
Dispatching is a key notion with coroutines, it’s the action to ‘jump’ from a thread to another one.
Let’s look at our current java equivalent of Main
dispatching, which is runOnUiThread
:
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action); // Dispatch
} else {
action.run(); // Immediate execution
}
}
Android implementation of Main
context is a dispatcher based on a Handler. So this really is the matching implementation:
launch(Dispatchers.Main) { ... }
vs
launch(Dispatchers.Main, CoroutineStart.UNDISPATCHED) { ... }
// Since kotlinx 0.26:
launch(Dispatchers.Main.immediate) { ... }
launch(Dispatchers.Main)
posts a Runnable
in a Handler
, so its code execution is not immediate.
launch(Dispatchers.Main, CoroutineStart.UNDISPATCHED)
will immediately execute its lambda expression in the current thread.
Dispatchers.Main
guarantees that coroutine is dispatched on main thread when it resumes, and it uses a Handler
as the native Android implementation to post in the application event loop.
Its actual implementation looks like:
val Main: HandlerDispatcher = HandlerContext(mainHandler, "Main")
To get a better understanding of Android dispatching, you can read this blog post on Understanding Android Core: Looper, Handler, and HandlerThread.
Coroutine context
A couroutine context (aka coroutine dispatcher) defines on which thread its code will execute, what to do in case of thrown exception and refers to a parent context, to propagate cancellation.
val job = Job()
val exceptionHandler = CoroutineExceptionHandler {
coroutineContext, throwable -> whatever(throwable)
}
launch(Disaptchers.Default+exceptionHandler+job) { ... }
job.cancel()
will cancel all coroutines that have job
as a parent. And exceptionHandler
will receive all thrown exceptions in these coroutines.
Scope
A coroutineScope
makes errors handling easier:
If any child coroutine fails, the entire scope fails and all of children coroutines are cancelled.
In the async
example, if the retrieval of a value failed, the other one continued then we would have a broken state to manage.
With a coroutineScope
, useValues
will be called only if both values retrieval succeeded. Also, if deferred2
fails, deferred1
is cancelled.
coroutineScope {
val deferred1 = async(Dispatchers.Default) { getFirstValue() }
val deferred2 = async(Dispatchers.IO) { getSecondValue() }
useValues(deferred1.await(), deferred2.await())
}
We also can “scope” an entire class to define its default CoroutineContext
and leverage it.
Example of a class implementing CoroutineScope
:
open class ScopedViewModel : ViewModel(), CoroutineScope {
protected val job = Job()
override val coroutineContext = Dispatchers.Main+job
override fun onCleared() {
super.onCleared()
job.cancel()
}
}
Launching coroutines in a CoroutineScope
:
launch
or async
default dispatcher is now the current scope dispatcher. And we can still choose a different one the same way we did before.
launch {
val foo = withContext(Dispatchers.IO) { … }
// lambda runs within scope's CoroutineContext
…
}
launch(Dispatchers.Default) {
// lambda runs in default threadpool.
…
}
Standalone coroutine launching (outside of any CoroutineScope
):
GlobalScope.launch(Dispatchers.Main) {
// lambda runs in main thread.
…
}
We can even define a scope for application with dispatcher Main
as default:
object AppScope : CoroutineScope by GlobalScope {
override val coroutineContext = Dispatchers.Main.immediate
}
Notes
- Coroutines limit Java interoperability
- Confine mutablility to avoid locks
- Coroutines are for
threadingwaiting- Avoid I/O in
Dispatchers.Default
(andMain
…) Dispatchers.IO
designed for this
- Avoid I/O in
- Threads are expensive, so are single-thread contexts
Dispatchers.Default
is based on a ForkJoinPool on Android 5+- Coroutines can be used via Channels
Callbacks and locks elimination with channels
Channel definition from JetBrain documentation:
A Channel
is conceptually very similar to BlockingQueue
. One key difference is that instead of a blocking put operation it has a suspending send
(or a non-blocking offer
), and instead of a blocking take operation it has a suspending receive
.
Actors
Let’s start with a simple tool to use Channels, the Actor
.
We already saw it in this blog with the DiffUtil kotlin implementation.
Actor
is, yet again, very similar to Handler
: we define a coroutine context (so, the tread where to execute actions) and it will execute it in a sequencial order.
Difference is it uses coroutines of course :), we can specify a capacity and executed code can suspend.
An actor
will basically forward any order to a coroutine Channel
. It will guaranty the order execution and confine operations in its context. It greatly helps to remove synchronize
calls and keep all threads free!
protected val updateActor by lazy {
actor<Update>(capacity = Channel.UNLIMITED) {
for (update in channel) when (update) {
Refresh -> updateList()
is Filter -> filter.filter(update.query)
is MediaUpdate -> updateItems(update.mediaList as List<T>)
is MediaAddition -> addMedia(update.media as T)
is MediaListAddition -> addMedia(update.mediaList as List<T>)
is MediaRemoval -> removeMedia(update.media as T)
}
}
}
// usage
fun filter(query: String?) = updateActor.offer(Filter(query))
//or
suspend fun filter(query: String?) = updateActor.send(Filter(query))
In this example, we take advantage of the Kotlin sealed classes feature to select which action to execute.
sealed class Update
object Refresh : Update()
class Filter(val query: String?) : Update()
class MediaAddition(val media: Media) : Update()
And all this actions will be queued, they will never run in parallel. That’s a good way to achieve mutability confinement.
Android lifecycle + Coroutines
Actors can be profitable for Android UI management too, they can ease tasks cancellation and prevent overloading of the main thread.
Let’s implement it and call job.cancel()
when activity is destroyed.
class MyActivity : AppCompatActivity(), CoroutineScope {
protected val job = SupervisorJob() // the instance of a Job for this activity
override val coroutineContext = Dispatchers.Main.immediate+job
override fun onDestroy() {
super.onDestroy()
job.cancel() // cancel the job when activity is destroyed
}
}
A SupervisorJob
is similar to a regular Job with the only exception that cancellation is propagated only downwards.
So we do not cancel all coroutines in the Activity
, when one fails.
A bit better, with an extension function, we can make this CoroutineContext
accessible from any View
of a CoroutineScope
val View.coroutineContext: CoroutineContext?
get() = (context as? CoroutineScope)?.coroutineContext
We can now combine all this, setOnClick
function creates a conflated actor
to manage its onClick
actions. In case of multiple clicks, intermediates actions will be ignored, preventing any ANR, and these actions will be executed in Activity
’s scope. So it will be cancelled when
Activity` is destroyed 😎
fun View.setOnClick(action: suspend () -> Unit) {
// launch one actor as a parent of the context job
val scope = (context as? CoroutineScope)?: AppScope
val eventActor = scope.actor<Unit>(capacity = Channel.CONFLATED) {
for (event in channel) action()
}
// install a listener to activate this actor
setOnClickListener { eventActor.offer(Unit) }
}
In this example, we set the Channel
as Conflated to ignore events when we have too much of them. You can change it to Channel.UNLIMITED
if you prefer to queue events without missing anyone of them, but still protect your app from ANR
We also can combine coroutines and Lifecycle
frameworks to automate UI tasks cancellation:
val LifecycleOwner.untilDestroy: Job get() {
val job = Job()
lifecycle.addObserver(object: LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun onDestroy() { job.cancel() }
})
return job
}
//usage
GlobalScope.launch(Dispatchers.Main, parent = untilDestroy) {
/* amazing things happen here! */
}
Callbacks mitigation (Part 1)
Example of a callback based API use transformed thank to a Channel
.
API works like this:
requestBrowsing(url, listener)
triggers the parsing of folder aturl
address.- The
listener
receivesonMediaAdded(media: Media)
for each discovered media in this folder. listener.onBrowseEnd()
is called once folder parsing is done.
Here is the old refresh
function in VLC browser provider:
private val refreshList = mutableListOf<Media>()
fun refresh() = requestBrowsing(url, refreshListener)
private val refreshListener = object : EventListener{
override fun onMediaAdded(media: Media) {
refreshList.add(media))
}
override fun onBrowseEnd() {
val list = refreshList.toMutableList()
refreshList.clear()
launch {
dataset.value = list
parseSubDirectories()
}
}
}
How to improve this?
We create a channel, which will be initiated in refresh
. Browser callbacks will now only forward media to this channel then close it.
Refresh
function is now easier to understand. It sets the channel, calls the VLC browser then fills a list with the media and processes it.
Instead of the select
or consumeEach
functions, we can use for
to wait for media and it will break once browserChannel
is closed
private lateinit var browserChannel : Channel<Media>
override fun onMediaAdded(media: Media) {
browserChannel.offer(media)
}
override fun onBrowseEnd() {
browserChannel.close()
}
suspend fun refresh() {
browserChannel = Channel(Channel.UNLIMITED)
val refreshList = mutableListOf<Media>()
requestBrowsing(url)
//Suspends at every iteration to wait for media
for (media in browserChannel) refreshList.add(media)
//Channel has been closed
dataset.value = refreshList
parseSubDirectories()
}
Callbacks mitigation (Part 2): Retrofit
Second approach, we don’t use kotlinx-coroutines at all but the coroutine core framework.
Let’s see how coroutines really work!
retrofitSuspendCall
function wraps a Retrofit Call
request to make it a suspend
function.
With suspendCoroutine
we call the Call.enqueue
method and suspend the coroutine. The provided callback will call continuation.resume(response)
to resume the coroutine with the server response once received.
Then, we just have to bundle our Retrofit functions in retrofitSuspendCall
to have a suspending functions returning the requests result.
suspend inline fun <reified T> retrofitSuspendCall(request: () -> Call<T>
) : Response<T> = suspendCoroutine { continuation ->
request.invoke().enqueue(object : Callback<T> {
override fun onResponse(call: Call<T>, response: Response<T>) {
continuation.resume(response)
}
override fun onFailure(call: Call<T>, t: Throwable) {
continuation.resumeWithException(t)
}
})
}
suspend fun browse(path: String?) = retrofitSuspendCall {
ApiClient.browse(path)
}
// usage (within Main coroutine context)
livedata.value = Repo.browse(path)
This way, the network blocking call is done in Retrofit dedicated thread, coroutine is here to wait for the response, and in-app usage couldn’t be simpler!
This implementation is inspired by gildor/kotlin-coroutines-retrofit library, which makes it ready to use.
JakeWharton/retrofit2-kotlin-coroutines-adapter is also available with another implementation, for the same result.
To be continued
Channel
framework can be used in many other ways, you can look at BroadcastChannel for more powerful implementations according to your needs.
We can also create channels with the Produce function.
It can also be useful for communication between UI components: an adapter can pass click events to its Fragment/Activity via a Channel
or an Actor
for example.
Related readings:
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